You have complete control over the ship designs you choose to build and can also name your own designs. Each ship assembled is made of its chassis, weapons and modules. Remember that different weapons have strengths and weaknesses so utilize them accordingly in battle.
Classification of ship chassis: Edit
The smallest of your fleet, these ships cannot travel between locations on their own and require transportation within fighter bays.
Including the transport and gun ship, these vessels have the best turret to cost ratios allowing for quick destruction of enemy aircraft.
The larger Frigates have powerful capital weapons that make short work of smaller ships.
The most dangerous Cruisers concentrate on heavy firepower but lack effective protection against aircraft unless carefully designed.
Examples of weapons:Edit
Long range allowing for the first hit
. They can be shot down with the correct turrets.
Deal very heavy damage to larger ships, but only work at short range.
The most powerful explosive technology. They must be manually activated as they have limited ammo available.
Powerful energy weapons that can only be stopped with effective shielding.
Gauss Gun: Edit
Rapid fire weapons that can hit multiple small targets.
Flak Cannon: Edit
Acting less as a weapon and more for defense, they fill the skies with debris to shoot down incoming missiles.
Examples of modules:Edit
Increase your raw defense against attacks.
The only way to allow aircraft to join your fleets. Larger chassis types can hold more aircraft per fighter bay.
Provide amazing defense against energy weapons, but are ineffective against other attacks.
Increases the effective range of your weapons allowing you to fire first.
Enables electronic warfare by lowering the efficiency of your enemy’s targeting systems.