Star Supremacy Wiki
Advertisement

The Gauss Gun utilizes a magnetic field to propel projectiles at incredible velocity. The ammunition used is commonly a simple solid metal needle. In case of power shortages during battle, special ammunition for the Gauss Gun comes backed with a disposable battery of sufficient power to fire the entire clip. For those with more resources at their disposal however, they may use larger rounds.

Types of Gauss Gun[]

Gauss Gun[]

  • Required Resource: 1 Ore
  • Damage Type: Normal
  • Base Turret Damage: 5.00
  • Base Aircraft Damage: 1.00
  • Standard Priority
  • Attacks all the targets each round

Research Requirements

  • Research Facility Lv.1
  • 30 credits.

Heavy Gauss Gun[]

  • Required Resource: 4 Ore
  • Damage Type: Normal
  • Base Turret Damage: 6.00
  • Base Aircraft Damage: 1.50
  • Standard Priority
  • Attacks all targets each round

Research Requirements

  • Research Facility Lv. 2
  • Gauss Gun Research
  • 1 000 credits

Research for Gauss Guns[]

Research: Magnetic coils[]

Faction: Seeker

Research Lv Effect Cost
1 10% Increase in damage
  • Weapon Facility Lv. 1
  • 30 Credits
  • Gauss Gun
2 20% Increase in damage
  • Weapon Facility Lv 2
  • 1 000 Credits
  • Magnetic coils Lv. 1
3 30% Increase in damage
  • Weapon Facility Lv. 3
  • 18 000 Credits
  • Magnetic coils Lv. 2
4 40% Increase in damage
  • Weapon Facility Lv. 4
  • 125 000 Credits
  • Magnetic coils Lv. 3
5 50% Increase in damage
  • Weapon Facility Lv. 5
  • 350 000 Credits
  • Magnetic coils Lv. 4
6 60% Increase in damage
  • Weapon Facility Lv. 6
  • 900 000 Credits
  • Magnetic coils Lv. 5
7 70% Increase in damage
  • Weapon Facility Lv. 7
  • 1 750 000 Credits
  • Magnetic coils Lv. 6
8 80% Increase in damage
  • Weapon Facility Lv. 8
  • ? Credits
  • Magnetic coils Lv. 7
9 90% Increase in damage
  • Weapon Facility Lv. 9
  • ? Credits
  • Magnetic coils Lv. 8
10 100% Increase in damage
  • Weapon Facility Lv. 10
  • ? Credits
  • Magnetic coils Lv. 9
Advertisement